This major focuses on how the fields of art and media operate within culture and how they rework it. Research formal, aesthetic and socio-cultural ways of understanding literature, visual art, film, music and different media. On this presentation I will 1) address the repercussions of the rejection of photos as appropriate harbingers of the divine in favour of the biblical textual content on the a part of Calvinists for the ideas and approaches developed in the research of faith (and society), 2) point at the implications of the export of an iconoclastic stance by Protestant missions to West Africa, the place they kicked off a picture warfare against the indigenous gods, which have been dismissed as pagan, and 3) by way of conclusion, converse to the current struggles over pictures in a global, culturally, and religiously diverse setting.
Trying at the socio-financial transition of South Limburg from a mining area to a area focusing on inventive industries, the undertaking aimed to make use of digital technologies to (re-)join various age groups to the area’s heritage and to realize culturally inclusive practices.
The academics in the area of concentration share the conviction that accountable actions in the cultural and inventive business, within the artwork area, in the media or within the public cultural sector or in foundations will hardly be successful sooner or later without a deepened understanding of digital culture.
You may develop the flexibility to generate revolutionary concepts and design solutions grounded in tutorial and technical excellence, efficient use of visual language and extensive specialist knowledge in 2-D and 3-D design together with portray, graphic design, animation, images, digital video, illustration and jewelry.
You will work with convergent media varieties, and may deal with animation for movie and videogames, motion graphics and visual effects for film and television, sport design and improvement, recreation and software programming, interactive and sport sound, augmented and digital actuality, and interplay design.